There are several crucial differences between SkiaSharp transforms and Xamarin.Forms transforms: The RotationX and RotationY properties are perspective transforms that create quasi-3D effects. The Xamarin.Forms VisualElement class defines the following transform properties: Xamarin.Forms also supports transforms that are similar to those in SkiaSharp. Differences between SkiaSharp and Xamarin.Forms Transforms Non-affine transforms can cause coordinates or sizes to become infinite, but they are vital for 3D effects. A non-affine transform allows a square to be transformed into any convex quadrilateral, which is a four-sided figure with all interior angles less than 180 degrees. SkiaSharp also supports non-affine transforms (also called projective or perspective transforms) based on a standard 3-by-3 transform matrix. A square is never transformed into anything other than a parallelogram, and a circle is never transformed into anything other than an ellipse. Affine transforms always preserve parallel lines and never cause a coordinate or size to become infinite. Skew to shift coordinates horizontally or vertically so that a rectangle becomes a parallelogram.Rotate to rotate coordinates around a point.Scale to increase or decrease coordinates and sizes.Translate to shift coordinates from one location to another.SkiaSharp transforms support the following operations: Some techniques - such as rotating bitmaps or text - are not possible without the use of transforms. Transforms are often convenient for drawing repetitive graphics or for animation. Mathematically, transforms alter the coordinates and sizes that you specify in SKCanvas drawing functions as the graphical objects are rendered. SkiaSharp supports traditional graphics transforms that are implemented as methods of the SKCanvas object. Learn about transforms for displaying SkiaSharp graphics
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